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Design · UX, UI, design systems

UI/UX & Software Design Services

Design is where a product becomes cheap or expensive. A decision made in a wireframe costs an afternoon; the same decision made after the build costs a sprint and a difficult conversation. We resolve them early, in the open, with the people who will actually use the software.

What you get

Software & UI/UX Design done properly.

Three layers, delivered as one system rather than a folder of screens.

Common failure modes

Where this usually goes wrong.

Named up front, because avoiding them is most of the value.

How we work

The engagement, phase by phase.

Every phase is run by senior engineers and ends in something you can see.

01

Requirements and scope

Who, what, when, where, why and how — captured as decisions, with the still-open questions listed rather than glossed over.

02

Information architecture

Structure, navigation and the mental model users will form, agreed before anyone draws a screen.

03

Wireframes

Low-fidelity flows for the paths that matter, cheap enough to throw away — which is exactly what makes them worth doing.

04

Visual system

Type, colour, spacing, components and states defined as a system your engineers can implement and your team can extend without us.

05

Prototype and test

Clickable journeys in front of real users, with findings written up as specific changes rather than as opinions or a satisfaction score.

06

Handover to build

Specifications, tokens, assets and states delivered so engineering builds from settled decisions — and we stay reachable while they do.

Proof

Shipped, and still running today.

Design work that shipped and is still in front of users.

We make magic happen
with technology.

Let's Talk
Inverge Tech
Technology

What we build it with.

Chosen per project, and for what your team can maintain afterwards.

Design systems Design tokens Wireframing Interactive prototyping Usability testing WCAG 2.2 AA Responsive HTML5 CSS Sass React Angular
FAQ

Questions we get asked.

Can you design something without building it?

Yes. Design is a standalone engagement, and you leave with a system your own engineers or another vendor can build from — specifications, tokens, assets and documented states. We would rather hand over something genuinely buildable than make the design depend on hiring us for the build.

We already have a brand. Do you work within it?

Yes, and it usually saves time. Brand guidelines give us type, colour and tone. What is normally missing is the product layer — components, states, density, interaction rules — and that is what we add on top without contradicting what marketing is already using.

How do you test designs?

Prototypes in front of people who resemble your actual users, on the journeys that carry the business, before anything is built. Findings come back as specific changes with the reasoning attached. Our post on improving UX describes the approach.

Do you handle accessibility?

It is designed in rather than audited afterwards. Contrast ratios, focus order, target sizes, labelling and keyboard paths are part of the system. That is far cheaper than remediating a built product, and it is often now a procurement requirement.

What do we actually receive?

Flows, wireframes, a visual system with tokens and components, prototypes of the key journeys, and specifications covering the states an engineer would otherwise have to invent. All of it is yours to keep and extend.

Can you redesign an existing product without a rewrite?

Usually. It starts by mapping what the product does today and where users are struggling, then staging the change so improvements ship incrementally instead of hiding behind one high-risk relaunch.

Also relevant

Other services.

Ready to talk about your software & ui/ux design?